In this concluding episode to the first campaign of the new and (hopefully) improved version of Roll For Your Lives, the team tries to figure out where and when they are, how they're supposed to kill the robots that soon attack them, and what the deal is with all the ancient aliens-esque hints their DM has been giving them (the answer is not actually ancient aliens).
The second session of the Resonance campaign begins with reproducing the hunting calls of alien pterodactyls and only gets more ridiculous from there. Will Enten, Mondai and DANNY KLINE safely infiltrate the base that's hiding the alien ship? Will they figure out what Kai'lak was so interested in? Or will they eventually find a way to derail the campaign and make my preparation completely irrelevant?
The answer to that last one is "yes," by the way.
Also, here's the map I made for the hidden base as mentioned in the episode:
After a long hiatus, Roll For Your Lives is back, and we have a new mission: to play all the pen and paper RPGs. ALL OF THEM. From now on, GMs will rotate out, and each one will choose a different gaming system to run a mini-adventure. It's all about variety in this new (and hopefully improved) version of RFYL.
To start off, Dustin GMs a sci-fi magic kung-fu adventure called "Resonance." The game system for this adventure is [%], a narrative-focused system created by our mutual friend Malachi Sharlow. You can find [%]--along with his other game systems--at www.mtwinterstar.com.
On this week's episode, we meet our "elite" team of monks: Danny Kline, Enten Etadu and Mondai Nagare. They get their mission details from a lizard-man before heading out into the unknown and bravely...tunneling through dirt, hiding beneath cargo ships, and using time-altering abilities to make soup.
OUR HEROES EMBARK ON THEIR ADVENTURE! Mike Blais the Goat sleeps away inside the....stomach (?) of Pitt the Crab Man, Akyok fights off accusations of being a killer, and Crud Hutchins + a mysterious rogue propel the investigation of a gruesome murder forwards.